Jamaican Partner dominoes

Partner Dominoes

Partner dominoes is the classic Caribbean team game: four players, two teams, and a table full of quiet signals, hard reads, and pressure on every open end.

Partner dominoes table in SixLove
Partner mode in SixLove, with teammates sitting across from each other.

At a glance

A quick starter version of the Jamaican Partner rules, focused on the four-player table flow.

Players
Four players only, split into two fixed partnerships.
Partners
Your teammate sits directly across from you.
Tiles
A standard double-six set: 28 dominoes total.
Deal
Each player receives seven tiles.
Direction
Turns move anti-clockwise around the table.
Goal
Win consecutive hands and reach six-love.

How the hand plays

Partner play is simple on the surface: match an end, help your teammate, and try to leave the opponents stuck.

1

Sit across from your partner

The table is two teams of two. You play your own tiles, but every move should help your partner’s hand as much as your own.

2

Pose the first hand

The first hand starts with the player holding double six. In formal play, double six must be posed. In casual play, some tables allow that player to start with a different tile.

3

Winner starts next

After the first hand, the team that won the previous hand opens the next one. The winning pair may choose which teammate poses, but should not reveal specific tiles.

4

Match either open end

On each turn, play one tile to either end of the line. Matching numbers must touch, and doubles are traditionally placed across the line.

5

Keep table talk clean

During play, partners should not tell each other what they hold or what they want played. The table is read through timing, choices, and what has already appeared.

6

Finish or block

The hand ends when any player plays their last tile, or when the layout is blocked and nobody can legally move.

Scoring

Partner scoring rewards the team that wins the hand, with extra heat when a key bone closes the board.

Domino for the team

If a player gets rid of every tile, that player’s team wins the hand and normally scores one point.

Blocked hand winner

When the hand blocks, compare the individual players’ remaining pip totals. The team of the player with the lowest count wins, even if that player’s partner is holding more.

Blocked-hand tie

If one player from each team ties for the lowest count in a blocked hand, the hand is tied and neither team scores.

Hard ends

A number appears eight times in the set. When seven copies of a number are visible and that number is on an end, only one remaining tile can fit there.

Key-bone point

If both ends are hard with different numbers, there may be only one legal tile left. Winning by playing that tile as your last tile can score two points instead of one.

Six-love match

The usual target is six points while the other team has none. If the other team wins a hand, the score resets to 0-0 and the next hand begins with double six.